Mafia 2 – Mission Timer Limits Removed Main Story Including Dlcs All 3
Initial Release.
Replace C:\\
Works in Main Story, Joes Adventure, Betrayal of Jimmy, Jimmy’s Vandetta.
Doesn’t actually remove the time limit. But gives more then 2 hours to do a mission. Which, unless you drag your knuckles with your club. I’m pretty sure 2 hours+ is enough time.
For anyone who is wondering. When you edit the tables.sds, look for DifficultyParams.xml
Then change:
id=”1″ value=”x”
to
id=”1″ value=”0.000000000001″
(Yes all of them, about 6 in total)
Since I was able to unpack the LUAQ scripts and have a poke around (No you can’t repacked them back, at least not as I know of). I found the math equation to do the timers. So, upset that I couldn’t repack the LUA back into the game. (Due to misaligned function headers when re-compiled lua) I went for a poke around for a few hours poking around the game. And, well it was simple. After seeing the math from the decompiled LUAQ’s. I noticed its not higher values, but lower values that needed to be placed in the value field. I’m guess this is just incase anyone went poking around. Or using a programme like Cheat Engine to edit the running memory.
So there you go. Follow the installation instructions or manually do it yourself.
** Updated…
First Mission of Joe’s Adventure, where you race to the train station. The timer is still active. This is because it is a tutorial level and the timer is hard coded in the LUAQ script. All other mission timers are super duper extended.
Authors: Do this off my own back. Wanted to play the DLC’s without having to worry about the timer. But not without the help of Ricks Tool, credits to the guy



